

Here is the link.Īfter 565 hours of play, 13104 items looted (according to the stats in the UPlay launcher), I've had a 2 natural god rolled items. And I feel like it is much harder to get a named item than an exotic in some cases. I think my average is closer to 50% because I get a lot of minimum rolled items. This is partly why people are so eager and willing to risk a ban to use an exploit to finally get good gear. I throw away or ignore so much more gear now.

The loot will not drop as often but it will be more useful better gear. It's disheartening throwing away so many hours to get garbage when the devs specifically said. But explains why I get so much crappy loot and ppl were telling me I was referring to the loot boxes. And it is very disappointing in my opinion.

Speaks to your chance of getting good gear overall. If you are aiming for a Very Hard run, feel free to check our guides, as you will need any advantage that you can get, whether you are looking for best armor or best weapons to help in your fight.Reddit post with video commentary. For example I personally like legendary/hard, but hate that vanilla legendary basically removes diplomacy for the player and public order for the AI. You can simply switch between the levels of difficulty by pressing left or right. Best answer: use mods tailored to the specific campaign you want to play to customise the difficulty. Herbs also scale down like they do between normal and hard, to an average of about 10%.Ĭhanging the difficulty is as easy as pressing Options button and looking for Difficulty option under the General tab in the Settings. Enemies will also do another 50% more than they do on hard mode. Expect to do another 50% less damage (so, almost 75% less than on normal).

We had an average of about 15 or so percent, depending on the herb. Herbs add about five or so less percent to your medicine pouch. You’ll do about 50% less damage, while enemies do about 50% more than on normal difficulty. Hard: Combat difficulty is more demanding, making the journey more difficult, and the success more enjoyable.Normal: Balancing the journey and the combat experience into a more challenging package.Easy: Accessible, for those who would like to explore the story and the world at their leisure, no pressure.
