

Press the button to lower it and then go out. Half-Life Walkthrough - Half Life 202ĭon't go down with the elevator yet. Half-Life Walkthrough - Half Life 201Ĭall the elevator. If you destroy the passage you can use the cable near it to pass over. Know that all the doorways are barred and you will have to clear them on the run. Half-Life Walkthrough - Half Life 195Įnter the doorway on the lowest floor. Use your grenades to make the creature hide for a few seconds. You will have to run past the creature to reach the lower floors. Half-Life Walkthrough - Half Life 193Ī guard tells you that you need to be quiet.


You will have to use the red button in this room to destroy the creature. Half-Life Walkthrough - Half Life 190Ī tentacle monster grabs a scientist. Half-Life Walkthrough - Half Life 189Įnter the engine testing lab. The scientist will tell you that you need to use the rocket engine to destroy something. Try not to shoot the explosives because they will destroy your path and will make things harder. Walk on the pipes to reach the lift in the center. Half-Life Walkthrough - Half Life 180Ĭlimb up a ladder and go inside the pipe. When you reach the end the tram will crash and will send you into a radiation pool. You can control the speed when you press forward, or you can go in reverse. Use the lever to activate the lift below. Move forward and watch out for the bullsquid spit. Blast Pit Half-Life Walkthrough - Half Life 175 The best weapon in the demo is the single-handed pistol (which you can only gain by insidiously shooting a security guard).You can jump to nearby pages of the game using the links above. Madly swinging away with the crowbar at a pile of unsuspecting boxes is manic fun, as is taking out targets with an assault rifle. More importantly, though, Brown has done a good job getting the feel of the weapons down. Locomotion is partly controller-oriented, which makes actions like climbing ladders and pushing boxes a little slippery. Jumping over gaps, ducking under pipes and mastering the long-jump (which I’d honestly forgotten even existed) is forgivably janky, but perfectly doable thanks to some smart button mapping. I’ve run through the game’s comically exhaustive tutorial to test it out and, well, it’s Half-Life… in VR!īlack Mesa’s Hazard Course is front-loaded with all the bits you don’t really care about. Brown has crowbarred-in six degree of freedom (6DOF) head and hand-tracking support into the mix. It uses the Xash3D-FWGS engine, which essentially gets the game running on Android. This fan conversion from developer Simon Brown, named Lambda1VR, is releasing on Monday as a sideloaded app.
